Static methods

staticcompute (x:Int, y:Int, z:Int):Void

staticsetBool (location:ConstantLocation, value:Bool):Void

staticsetBuffer (buffer:ShaderStorageBuffer, index:Int):Void

staticsetFloat (location:ConstantLocation, value:FastFloat):Void

staticsetFloat2 (location:ConstantLocation, value1:FastFloat, value2:FastFloat):Void

staticsetFloat3 (location:ConstantLocation, value1:FastFloat, value2:FastFloat, value3:FastFloat):Void

staticsetFloat4 (location:ConstantLocation, value1:FastFloat, value2:FastFloat, value3:FastFloat, value4:FastFloat):Void

staticsetFloats (location:ConstantLocation, values:Float32Array):Void

staticsetInt (location:ConstantLocation, value:Int):Void

staticsetMatrix (location:ConstantLocation, value:FastMatrix4):Void

staticsetMatrix3 (location:ConstantLocation, value:FastMatrix3):Void

staticsetSampledCubeMap (unit:TextureUnit, cubeMap:CubeMap):Void

staticsetSampledDepthCubeMap (unit:TextureUnit, cubeMap:CubeMap):Void

staticsetSampledDepthTexture (unit:TextureUnit, texture:Image):Void

staticsetSampledTexture (unit:TextureUnit, texture:Image):Void

staticsetShader (shader:Shader):Void

staticsetTexture (unit:TextureUnit, texture:Image, access:Access):Void

staticsetTexture3DParameters (unit:TextureUnit, uAddressing:TextureAddressing, vAddressing:TextureAddressing, wAddressing:TextureAddressing, minificationFilter:TextureFilter, magnificationFilter:TextureFilter, mipmapFilter:MipMapFilter):Void

staticsetTextureParameters (unit:TextureUnit, uAddressing:TextureAddressing, vAddressing:TextureAddressing, minificationFilter:TextureFilter, magnificationFilter:TextureFilter, mipmapFilter:MipMapFilter):Void

staticsetVector2 (location:ConstantLocation, value:FastVector2):Void

staticsetVector3 (location:ConstantLocation, value:FastVector3):Void

staticsetVector4 (location:ConstantLocation, value:FastVector4):Void