Methods

begin ():Void

clear (target:RenderTarget, ?color:Color, ?depth:Float, ?stencil:Int):Void

drawIndexedVertices (start:Int = 0, count:Int = -1):Void

drawIndexedVerticesInstanced (instanceCount:Int, start:Int = 0, count:Int = -1):Void

end ():Void

execute ():Void

setCubeMap (unit:TextureUnit, cubeMap:CubeMap):Void

setCubeMapDepth (unit:TextureUnit, cubeMap:CubeMap):Void

setImageTexture (unit:TextureUnit, texture:Image):Void

setIndexBuffer (indexBuffer:IndexBuffer):Void

setPipeline (pipeline:PipelineState):Void

setRenderTargets (targets:Array<RenderTarget>):Void

setTexture (unit:TextureUnit, texture:Image):Void

setTexture3DParameters (texunit:TextureUnit, uAddressing:TextureAddressing, vAddressing:TextureAddressing, wAddressing:TextureAddressing, minificationFilter:TextureFilter, magnificationFilter:TextureFilter, mipmapFilter:MipMapFilter):Void

setTextureArray (unit:TextureUnit, texture:Image):Void

setTextureDepth (unit:TextureUnit, texture:Image):Void

setTextureParameters (texunit:TextureUnit, uAddressing:TextureAddressing, vAddressing:TextureAddressing, minificationFilter:TextureFilter, magnificationFilter:TextureFilter, mipmapFilter:MipMapFilter):Void

setVertexBuffer (vertexBuffer:VertexBuffer):Void

setVertexBuffers (vertexBuffers:Array<VertexBuffer>):Void

setVideoTexture (unit:TextureUnit, texture:Video):Void

uploadTexture (texture:Image):Void